Masada's Redoubt, part five — prepping to run

I've talked to 3 out of four potential players, our podcast is going to add a new cast member so I'll wait and talk to them to see if they want in as the fourth player, I've put together a spreadsheet to track all the things I've been talking about in this series, and I've put together an outline for what I want to happen in the first session. Oh, and I even have the first session scheduled! For February. Because we schedule one month ahead. Thank goodness.

Hopefully my players aren't going to read this particular post, or if they do they're bad at meta-gaming, because I'm going to talk about this first session I'm planning. 

Since the campaign is really about setting up the enclave, I don't want to do an enclave creation session, which would traditionally be the first session. So what I'm planning is to start the players out at the end of Operation Utility in the last site they were working to shut down. They'll have a certain amount of resources left (NPCs, vehicles, and other materiel) and then Gnat's Whisper comes down and they should realize they're all fucked. At least in terms of getting back to the Recession. 

If the players immediately move to 'we have to find somewhere and hole up,' I can just proceed forward. Otherwise time for Masada to walk in and give a speech. I should probably write that out, or at least write the first paragraph and outline the rest — if I don't, I'll have a hard time improvising in the moment. Knowing myself. Also at this point, I'll have to see if they choose to loot the retro-virology lab I'm starting them in and, if they do, whether they go for short-term medical supplies or long-term laboratory supplies. The specific supplies  won't affect the rest of this session but is all about what happens in future sessions. How long they spend looting will affect this session though, which I'll get into later.

Then a Red Markets Leg — loot a hardware store, loot a grocery store, or skip? The plan is that loot from the hardware store will improve the odds of the future enclave having enough housing and a working dock for fishing vessels. The grocery store will allow the enclave to feed itself for a little bit. Either option takes time. I'm thinking the hardware store could be looted in the next session without too much of the potential Haul going bad. The grocery store on the other hand... well it has been about two months since the Crash started, so the perishables have all perished. I guess the canned foods would still be good and the potential total Haul should stay the same... Oh! Hardware stores have garden centers — I should let the enclave get vegetable gardening going off of loot from the hardware store. Actually, I should make the players choose between what they're looting: tools, lumber, or gardening supplies.

And then we're on to the main meat of the scenario, in my mind—the docks. This is where how long players have spent looting is going to matter. The set up is that there about 200 civilians on the docks and they players have to choose how they're going to deal with them: 1) fuck off to the island they've chosen to set up an enclave on and tell people to meet them there, 2) split the party with half staying to check the civilians for bites then evacuating them and half going ahead to the island, or 3) hold the docks for the checks for bites and evacuation. What the players shouldn't know is that there's been a countdown timer ticking down based on how long they've spent looting and when it reaches zero, an attack of Vectors at the docks. If they're smart, they'll have someone on watch and see it coming. But any rate, the options:

Option one gets them an easier time clearing the island of zombies—I'll have everything on the island have dropped into torpor so they can walk through, coup de gracing everything without using ammunition. But very few people are going to make it off the docks with few boats to actually populate the enclave. Well, not everyone died on the docks, I'll have a few boats floating in the area where everyone died from someone going Vector on the boat. That will give me a vignette or two plus maybe a job for the players to deal with those consequences: a boat running aground on their island or having to board and clear to get the boat for the enclave fishing fleet before it does run aground. 

Option two has two sub-options: the players hold the docks and the NPCs clear the island or vice versa. Either way, the zombies on the island will come out of Torpor during the push to clear the island. If the players clear the island, they'll have to clear as many zombies as possible and then fight the ones that come out of Torpor, the NPCs at the docks will loose 4 people and get about half the boats and population available evacuated. If the NPCs clear the island, I'll have the team loose 2 NPCs while the number of civilians and boats that make it to the island is determined by how long the players hold the docks. I'll give them a couple rounds to set up barricade, X number of civilians get onto boats per round, and the question is, what do they do and how long do they hold the docks. I think this will be the nastiest Vector attack.

Option three gets the most people evacuated before the Vector attack and they'll need to hold the docks for the fewest rounds to get everyone evacuated. But then they have to immediately go into the fight to clear the island and get the fewest rounds with the zombies in Torpor. Although theoretically they should have the largest number of NPCs as support.

Here's hoping I can keep this session appropriately bleak and tense. You know, my biggest weaknesses as a GM—and why I'm challenging myself this way.

Masada's Redoubt, part four — economy

A friend on Facebook had a really useful comment (thanks David!)  to my first post in this series, namely that it sounded like I wanted a reputational economy. I certainly do now. 

First, I know I want this tied to politics and players' rank. Second, I think I need to leave this in the background rather than an explicit system that the players know about. My thinking here is that this will all be occurring in a society where there's been a massive decrease in technology. The information web doesn't exist to track all the interactions that go into an explicit system like the one seen in Eclipse Phase. So the reputational economy in Masada's Redoubt is more informal and small town-esque. Which means run on gossip, really.

So I think I need to track the general attitude towards my players' characters, given them bonus or penalties in the background to persuasion checks when they argue for doing one job over another and other such enclave business, and make sure to give them rep spots (an already existing mechanic for reputation outside of enclaves) when warranted.

Really, it's time for me to sit down and build a spreadsheet to do my math / tracking of the enclave building subsystems I've outlined in the previous posts. Before I start loosing information from my head.  

Masada's Redoubt, part three — location

First of all, I owe an apology to all my readers on the West Coast. In my first post, I said I remember there being a bunch of islands off the coast near Portland. Portland is not on the coast. I was thinking of Seattle (or should have been). At least my memory of Puget Sound being on the West Coast was correct...

From cruising around Google Maps a bit now, I think I'll start the campaign here:

Screen Shot 2017-12-24 at 9.40.15 PM.png

There's a bunch of small islands to start on (small being easier to clear off) which should, if I recall my climate science correctly, be sheltered from the worst of ocean weather by the honking huge island known as Vancouver Island to the west and relatively easy access to the Pacific fishing grounds with that strait between the western part of Washington state and Vancouver Island.

Plus, if the enclave does well and gets ambitious, they can work on clearing all the casualties off all of Vancouver Island for living or agriculture area. Also, to the southeast are the connected (ish?) islands of Fidalgo, Whidbey, and Camano, all of which are in fact islands (or will be when the roads wash out) but easily connectable to the mainland. Good staging ground raids on the mainland or beginning to clear it out.

Also, given the proximity to the part of Canada that didn't get nuked, I think I'll be able to work in some interesting things mixing up the population between Americans and Canadians. Plus the politics between American and Canadian enclaves.

Masada's Redoubt, part two

Infrastructure! The word I couldn't for the life of me remember on that list of things I needed to keep track of was infrastructure. Sheesh.  

So time to walk through that Food stat I said I would last post. My initial thoughts came in bullet point format, which I'll just reproduce here:

  • Short-Term Supplies
  • Industries: Farming, gardening, fishing, foraging, preserving
    • necessary infrastructure
    • how much adds to:
      • human resources required
      • supplies generated per month
  • Effect on
    • morale
    • health
    • imports required
    • exports generated

Except, picture these hand written, less organized, and with little arrows between things. Keep in mind that I'm not sure how much of this is actually going to be conveyed to players and how often I'm just going to say things like "the enclave's supplies of food are getting low. You've got enough for a month or two, but if the fish harvest is low or there's a problem in preservation, you're gonna be in trouble."  

On to specifics. My thinking is that short-term supplies should just tick down by a set amount per X number (probably 100) of people in the enclave per month. Each industry should have two stats: the number of people working the industry and how much it adds to the short-term supply per month. Huh, maybe I should just rename 'short-term supply ' to 'supply' and fold the preserving industry into all of the others—you have to preserve the food (as appropriate to the food type) for it to add to supply. Obviously I need to have the players bring in the appropriate supplies (preservation, tools, or other wise) to improve the industry, but after that, I should probably leave it as flavor. 'Necessary infrastructure' is what the industry needs the players to bring in from outside because, for one reason or another, the enclave doesn't have access otherwise. I think I should rename this to 'Needs and Wants' and keep in mind that it can be materials, information (how-to particularly), and/or people (trained or untrained). And, to keep from having the same term refer to a subset under Food and a section all on its own, I'll rename Industries here to sectors.

On the effects section, I think these are derived stats and probably not anything the players need to see. I might let them, if they're interested, but given the over the internet set-up of our games/campaigns, I don't expect them to want to. It's just harder to share or peruse extra materials in the online set-up (in my experience). My thinking on morale and health was that the same food, day in and day out, isn't great from a nutritional or life-enjoyment stand point. Not to mention the hit to morale that starving to death is. I'm thinking that if the players keep the various industries in a reasonable balance, there shouldn't be any hits to morale or health from Food. Meanwhile, bringing home unexpected luxuries (like a score of sugar, some protein that the enclave doesn't usually see, or the material to start a new venture within the agriculture sector [why are chickens the first thing I think of?!]) should provide a temporary boost to morale. Imports, to the Food sector, should be something nutritionally missing from the enclave (and ought to provide the players ideas, if I'm GMing right) while exports could be any individual industry producing more supply per month than consumed. I am definitely going to have to keep an eye on the enclave population.

So after thinking through stuff as part of this post, the redone list of things under 'Food' looks like this:

  • Supplies
  • Sectors: Farming, gardening, fishing, foraging
    • needs and wants
    • manpower required
    • supplies generated per month
    • exports generated
  • Imports required
  • Effect on
    • morale
    • health

And that's more or less what the behind the scenes stats for the enclave I'm planning to keep are going to look like. I'll make a post about all of them once I think through everything and talk about how I'm planning to have them interact with each other, but the next post will be about location.

Project Development: getting my GM on

As if I don't have enough projects on my plate, active or waiting in the wings, I have an idea for a campaign I really want to run on my podcast. So in the interests of actually trying to get this idea into the light and make it happen, I'm going to chronicle my developing it on this blog. At least for a few posts. I don't know how many posts it will take me to get it where I need to actually start testing it with people / running the game. Or far enough along that I wouldn't want my players to get some insider knowledge. Or I hit the point where I really need their input.

Wow, I'm babbling a bit. Eh, this post at least is going to be stream of consciousness-esque.

Okay, so I want to run a Black Math game in Red Markets, but with a bit of a twist. First, Black Math in RM is a type of cult who's main ethos is that for humanity to survive some people need to take on the burden of killing as many zombies as possible. Because every human who dies is potentially a zombie who will kill more people and bringing in reinforcements to the human side takes at least fifteen years. If you're willing to put kids on the zombie killing line. Basically, it's a cult about upping your Kills to Death (K/D) ratio. A Black Math game would be a campaign where all the players are members of Black Math.

The twist I want to play with is that the leader of this particular branch of Black Math is all about the long-term. None of this going out in a blaze of glory with "a significant subtraction" — it's your duty to last as long as you can in order to build a sustainable community which can methodically eliminate zombies, reclaim territory, and survive against the American Recession government whenever the T-Minus Never comes.

First, I developed the leader of this group, bouncing ideas off of Partner and here's what we came up with. This person is an IDF soldier who was over in Colorado training American troops as part of an exchange program when the Crash went down. They were swept up into Operation Utility, in a company pushing west from Colorado, securing a variety of sites and moving on to the next. When Gnat's Whisper went out, the company was down to a couple squads, they were in command through attrition and knowing what the heck they were doing, and were going by the name Masada. Masada's reaction to the Whisper was basically a 'no shit, what else were you idiots expecting? Come on, we have another site to secure.'

Second, I figured that after surviving Operation Utility, they'd want somewhere very defensible. I remembered that there's a bunch of islands off of the West Coast, near Portland and figured an island would fit the bill nicely. So, I'm going to need to site down with Google Maps at some point soonish and pick out an island I think you could fit 500 (ish) people to live on. Not necessarily grow crops for 500 people on, just shove them all on the island.

Third, what did I want this campaign to be about? Well, I want it to be about building this long-term plan for the community. Which is slightly off from the ethos of RM, so there's going to have to be a lot of hacks / sub-system I build on-top of the current system to make this game. Which is going to be the majority of what I'll end up writing about in these blog posts, I expect. There's already rules in Red Markets for long-term investments, small businesses, and group retirements, so I don't think this is directly contrary to the assumptions of the game. But I do think I need to really think things through before we get to the table.

I also know I want to start the game from year one, basically right as the Crash is happening and you need to scramble to keep build your enclave. So I know I'm going to need to think through what sort of loot is available for the players to bring back to the enclave and how that changes over time.

I need to figure out the set of things the enclave needs to develop to become self-sufficient. The things that need to happen so everyone doesn't die in the short-term and how those help or hinder setting up long-term solutions. I'm planning on having the players be Takers in the original sense of the word in game, so they aren't going to be making bounty to upkeep their gear — which means I need a system in place to represent how much the community can put towards keeping them and their gear in functional order (whatever I set up for this, I'm going to call this 'stat' Support).

My initial list of things I'll need to track are:

  • Defense
  • Housing
  • Food
  • Industry
  • Support
  • Morale
  • Internal social structures

I'll walk through an example for Food next post (hopefully Monday), because I think that's going to be the easiest way to think through and illustrate how I currently think things will work. But before I go I do have some thoughts on the internal economy of Masada's Redoubt (because obviously that's what it named itself in my head) — a cross between a kibbutz and American military socialism. Don't argue with me, the American military, internally anyway, is fairly hierarchically socialist. Your housing, food, shelter, and medical care are supposed to be provided by the state actor (the military) plus you have an assigned job according to your abilities and training. What else is an IDF soldier commanding American troops going to use as a governmental model? Yes, military training to the point of self-defense (as well as defending any other civilians, particularly children) is mandatory for citizenship. I think I may need to dig into how Israel and Switzerland do compulsory military service. And I blame having read Starship Troopers at a semi-formative age. Heinlein's always blamable :P

Closure

“Hold up a second guys,” Yew said softly, stopping by the side of the path.

“Damn it man,” Oak snapped, “I told you it was too early to be hiking on your ankle.”

Yew glared at Oak and silently pointed at the brush by the path. Sarge doubled back and took a closer look. “Pix, how far from the coordinates are we?”

Pixie slide her specs down from her forehead, over her eyes. “Mile, mile and a half east of here. East-ish.” She fiddled with the lens opacity, set it to clear, and left them on.

“There's a path that direction, or what's left of one.” Sarge shrugged. “Bet it was a dirt road before the Crash. Good catch, Yew.”

Oak took point, cutting off branches and brambles where they’d completely overgrown the path but otherwise the group moved silently. Pixie grabbed some of the wood Oak cut off for tinder later. The air was cooler under the trees, a slight relief against the oppressive humidity. They crossed a small creek  still bound by its banks, refilling their second water skins to boil at the campsite in the evening.

An hour later, the trees thinned out. Oak held up a hand and everyone slowly joined him. The peak of a house was visible just past a small hill through a gap in the tree line. Yew brought out his bow and nocked an arrow. Oak resettled his shield; Pixie and Sarge drew their guns, and everyone slowly advanced.

The house came into view over the crest of the hill. The front door gapped open. The remains of glass windows were visible on the second floor; the two windows on the first didn’t even have shards. Portions of the roof and peaked turret on the side showed sky behind the house. There was a soft shworsh of leaves behind them and stillness in front.

Oak and his shield took point, Sarge and his gun (plus spear across his back) behind his right shoulder. They entered the front door, Pixie and Yew bringing up the rear. The front room was empty, lengths of cloth on a series of hooks marking where the coat rack had hung. Leaves crunched under foot as the moved to the side room. A decaying couch faced a pile of dirt, brick dust, and leaves spilling out of a blocked fireplace. Nothing here either. A dull thunk carried from the next room to the back. Sarge kept his gun trained on the doorway; everyone slowly inched towards the open doorway. Another thunk sounded.

Looking over Oak’s shield, Sarge aimed at the decaying figure standing at the kitchen counter. Roughly five feet, three inches tall, their clothes had rotted away enough to show the mummifying skin over their ribs. Black veins crawled down the ribs and arms, covering the fingers completely. Another thunk as its wrist knocked the counter and rose again. A rusted knife stuck up out of their foot, pinning the foot to the floor when the knife had slipped out of the corpse’s hand.

Slowly, carefully, Sarge silently put the gun away and pulled out the spear. He and Oak advanced towards the counter and Casualty blankly staring at a rotted wooden cutting board. Oak’s foot caught the edge of the counter with a knock. Everyone froze.

The Casualty never looked over.

Sarge lined up the tip at the base of the skull and slid the spear through, clean out the jaw on the other side. Oak caught the Casualty on his shield; Sarge slid the spear out and Oak lowered the permanent corpse to the floor without a sound. Pixie walked over and got thirty seconds of the face from a couple angles recorded on her 'specs.

Another twenty minutes of careful searching confirmed there were no other Casualties in the house. In the upstairs office, they found the family birth certificates and social security cards. Everything else of value had already rotted away.

One night in the house on the second floor, three hour shifts at the doorway in case anything was smart enough to take the stairs, and they’d be on their way back home in the morning. No fire tonight. Trail rations for dinner, and maybe an hour with a fire in the morning to have clean water for the walk home.

Pixie hopped online as Sarge took first watch and the other two set up bedrolls. She sent the video proof to the Sisters of Silent Mercy; their payment sat in the enclave’s cryptoserver shortly thereafter.

Pixie kissed Sarge goodnight and slid into her bedroll. A simple job, but well done. She was looking forward to going home tomorrow.

Sisters of Quiet Mercy

Part of the Pixie & Sarge Red Markets stories


Yew collapsed into the seat across from Pixie and leaned his crutches against the bench. Pixie logged off the LifeLines forum and pulled her Ubiq ‘specs up and off.

“Hey man. Where's Oak?”

Yew waved vaguely at the line on the opposite wall, in front of the food bar. “Cutting in line to stand with Sarge. Told me he'd grab enough for both of us.”

“How's the ankle?”

“Mostly good; Oak and the doc are being worry-warts. It'll be fine in a couple days.”

Spike dropped into the seat Pixie’d been saving for Sarge; Pixie shied away from the sudden intrusion and Yew growled. “When you and Sarge gonna ditch these outside losers and–”

Yew whacked Spike on his crown with a crutch; Pixie involuntarily snorted.

“No wonder they don't want you watching their backs in the field,” Yew sneered at Spike. “Don't even notice a crutch coming at you from three feet away.”

Sarge slid two tray in front of Pixie from her left, then grabbed Spike by the back of his shirt and lifted him out of the seat. The entire cafeteria looked over at Spike’s yelp. Sarge simply dropped Spike in the aisle way behind their benches and sat down next to Pixie. Oak joined their quartet as Pixie slid a tray over to Sarge.

“You alright?” Sarge murmured to Pixie as Spike scuttled off and conversation around them resumed.

Pixie rocked a hand back and forth in a ‘so-so’ gesture. “He's getting pissier. And more aggressive.”

“We should talk to his boss after lunch,” Oak said.

“I did last week, before we headed out,” Pixie shot back. “He did nothing.”

“All of us, I meant. We're the only Takers in the enclave, we've got some political power,” Oak said.

Yew turned to Sarge. “He racist as well as sexist?”

“Yep,” Sarge mumbled around a bite of sandwich.

“Probably not to fond of foreigners either then.” Yew leaned into the traces of his Yorkshire accent. “Congrats Oak, you're playing spokesperson today.”

“Hurray… We actually going to talk about finding our next job today or not?”

“I've got two leads.” Pixie swallowed her bite of sandwich. “The council’s looking for escorts for the first batch of folks heading over to that prison we cleared out, although I think that one’ll keep. Rumor is they’re still pulling together some materiel and figuring out personnel.”

“And we’d probably end up playing Fencemen for a while,” Sarge added.

Everyone turned to look at him.

Sarge shrugged. “I’d add it to the contract. Keeping us on the new fence for a while frees up folks for carpentry duty. Or setting up the agriculture.”

“Sounds like a good job for the winter,” Yew said. “Escort them over at the end of fall, after all the harvests are in. Winter’ll be cold, but the casualties’ll be slower. Plus how else would everything be ready for crops in the spring.”

“I’ll try to sell the council on those points if they argue now or never. The second possibility is something Janice dug up–”

Oak looked up from his congealing pasta. “Janice the freaky proto-Black Math kid?”

“Yep, her. We’d owe her two bounty for throwing the lead our way, but it looks like our kind of job. A recession group, the Sisters of Quiet Mercy–”

“Does that sound like an assassin cult to anyone else,” Yew yelped. “Because that sounds like an assassins’ cult to me!”

“Reviews on LifeLines and their website–”

“Because we can trust that…”

“They at least match, Yew. Will you let me finish for Christ’s sake?”

Yew dropped his eyes and poked at his tray of food.

Another moment and Pixie continued “Their website claims they’re an order of nuns who’ve devoted themselves to laying to rest quote unfortunate souls end quote. The only jobs other Takers have mentioned doing for them are closure jobs for not great, but not terrible pay, with a side order of tragedy data trading. My best guess from digging around is that this is a form of ‘administering to the poor’ for them; they fundraise across the economic spectrum and do data brokerage to stay afloat.”

“What’s Janice say,” Sarge mumble around his food, then swallowed and continued “the job is?”

“Closure outside of Lyon. No further info.”

“That’s the opposite direction of the new place, so no doubling up, even if we wanted to,” Oak said.

“What was the population density like out there?” Yew asked.

Pixie pulled down her ‘specs and fiddle with the interface for a couple minutes. “About a thousand, thousand and a half inside Lyon per square mile, less than a hundred in the suburbs out.”

“Sounds worth risking,” Sarge said, catching Oak and Yew’s eye. Oak nodded; Yew looked rebellious, then shrugged and nodded.

“Alright, I’ll tell Janice,” Pixie said. “Sarge, talk to Jinks on the forums, their crew are the last folks to leave the Sisters a review. See if they won’t give you some tips. Oak, Johnson over in the council office should have some local maps of Lyon.”

“Borrow your ‘specs to take photos?”

“Sure. Yew, poke around, see if anyone else is looking to take this one.”

“You’re the boss.” Yew wiped his mouth, grabbed his crutches. “Everyone done?”

“Yep.” Sarge grabbed Pixie’s tray and stood up. “Time to track down Ezra.”

“Why don’t we go right over his head to…” Yew leaned forward on his crutches and followed Oak towards the cafeteria entrance. “What’s the pit crew boss’s name?”

“Low Key, but he’s not in charge of the gate Fencemen,” Sarge said. “It’s got to be Ezra.”

“Hurray, arguing with bureaucracy,” Oak whined. “Remind me why it’s gotta be me again?”

Cleaning House

Visual Prompt from this photo; Part of the Pixie & Sarge Red Markets stories


“Damn good lighting in here,” Yew said, peering down the long hallway. “Did not expect that with a concrete ceiling.”

“Domed ceiling,” Pixie replied absently, from the center of the team huddle in the middle of the hallway. “Scatters the light.” She continued making her notations on the digital map the client had provided. “We’ll need to find the source, see if it's a security issue.”

“No possibility of it being artificial, I suppose,” Oak muttered, on point with Sarge aiming down the hall over his shoulder.

“That would indicate habitation, which is a different security issue.” Pixie pulled her Ubiq specs up off her eyes and into her hairline. “Original map says 50 cells a floor, two floors per wing–”

“We know.”

Revised map from the remodel before the Crash that the client did not provide me has the cells on the second floor doubled up, the central administrative tower has four floors, not three, and everything has more electronic security. Of the fail-safe variety.”

Sarge’ eyes flicked up to the second floor. “Fail-safe being lock-down.” No motion up there.

“Yep.”

“Good for enclave security, I suppose,” Oak said. “Bad for us.”

“Eh,” Pixie shrugged, “plus side, easier to clear it out wing by wing. Down side, getting to the next wing. Where we starting Sarge?”

“Second floor, clear the cells, work our way down. Yew, take point up the stairs.”

“Hurray,” Yew muttered, advancing to the foot of the stairs, “no casualties falling on our heads today.” 

*****

Yew was checking his retrieved arrows for new warps, bends, or weaknesses. “How many casualties was that, 20? 21?”

“24,” Oak said from the door as he stood watch. It was his turn for a breather to check his equipment as soon as Yew was done.

Sarge stared out a barred window on the first floor. “Complication.” His gun had been the first reloaded and checked for damage along with the new spear he had wielded with strength if not precision.

Pixie pushed herself to her feet with a soft whimper from the metal bed frame she'd sat on and joined Sarge at the window. Squinting, she looked past the bars. “I don't see–”

Sarge’s arm came over her shoulder, past her ear; Pixie followed the line of his finger to the overgrown grass at the junction of the next wing over and the administrative tower. “Oh. Coywolves.”

“How many?” Oak asked.

Sarge slipped an arm around Pixie and watched for a bit. “Three adults, four pups.”

“Oak, I’ve got it,” Yew said, taking up position at the door. “I vote we keep clearing the interior and worry about driving them off or re-domesticating the lot after we’re finished with the Cs.”

“Sure,” Sarge drawled. “Everyone keep an eye out for rotting things and fuzzy things trying to eat you.”

Collaborative World Building

Several friends and I got together to create a living campaign setting in Red Markets (10K Lakes [set in Minnesota]), in order to put together a sprawling drop-in, drop-out campaign with rotating GMs. Yesterday, June 28th, the episode on enclave generation in that setting went live over on the podcast I'm part of, Technical Difficulties. We managed to rope in folks from Role Playing Exchange and [insert quest here], so this 'campaign' is going to go live on a lot of different websites...

Any rate, the reason I'm talking about it, besides marketing (which, yes, also doing that), is that I would like to talk about collaborative world building. Don't get me wrong, I think tabletop rpgs already are collaborative world building between the players and the GM over the course of a campaign. But, typically, the GM comes into the campaign with a general sense of the setting in mind. For the 10K Lakes setting however, we needed to build the entire area our characters would reasonably interact with. The system setting material gave us recent history and the general political state of the United States, but we needed to build all of Minnesota, more or less. What exists at all and the interactions between places. I like how it all turned out, so I'm leaving here my advice for others looking to build a campaign setting as an exercise in collaboration.

The first thing, is that everyone involved needs to agree on a general tone. Grimdark and whackety-shmackety-do are not going to co-exist very well and will end of pissing off both sides.

Second, outline a general sense of what you're looking to build. Is it the group's job to build out a single city down to the street names and a map? To only fill in the politics of the area at a generalized, nation-state level with maybe some discussion of geography and topography thrown in? I'm only listing the extremes here, but try to find a happy medium that gives your GM(s) enough to work with and keeps your players' interest during the collaboration phase. 

Third, scheduling. Yes, the dreaded owlbear of tabletop rpgs. In this instance though, I have perhaps unusual advice: Let it go. Find the time that the players who are really excited for world building can show up. Let the rest know that they're very welcome, but if they can't come, you're going to go ahead and run the world building because it needs to get done and their ability to play isn't dependent on contributing to world building. OR have folks who can be there bring notes and suggestions from folks who can't. It's world building, you're creating the conditions for plot to happen, not trying to move plot forward.

Fourth, and final, document. Appoint someone the note take for the session and document the awesome stuff y'all come up with. It allows folks who couldn't be there to catch up, makes passing the GM baton between sessions easier, and you don't want to lose all your work, now do you?

Old computer programmer complaint, there, sorry. But really, document your work and comment your code.

And most importantly, have fun.

Finished an Editing Contract

I finished the last editing contract I have for Red Markets last Thursday. 1) I'm pretty pleased with myself for turning it in a day before the deadline, even if I usually get projects in a bit faster than that and 2) I'm really thrown by actually being finished with my part of the project. Like, I have to keep reminding myself that I'm not going to be working on Red Markets during lunch, so I need to set up something else to work on during lunch. I've only got two more folks I owe critiques of their projects to. It's not like I'm suddenly out of obligations I can be working to fulfill. That really would throw me for a hell of a loop, being out of obligations/projects.

First, some statistics. There were three parts to this project, the players'/rules section, the Market (GM) section, and then I was working on the Introduction, History, and Setting sections all together, as one part. According to my notebook, I started editing the players' section back in June 2016 (really? where did the time go?) with a word count of 98,304 and stopped tracking on July 16 at 94,393 words. I think I started writing down the date and word count somewhere in the middle of editing that section, but c'est la vie. Now I've built the habit and trust that my tracking (going forwards) is accurate. The first pass of the Market's section started on July 22nd at 70,395 and ended on October 31st at 70,146. I'd like to mention that there were about 2K words added to what I was editing in the middle there, due to a Scrivener export error. Bad Scrivener. Do what the author wanted, not what he told you. Finally, the Intro-History-Setting section edit started on Nov. 6th with just the History section at 43,951 words, another 20,271 words were added on Dec. 5th, the Intro and Setting sections (28,095 words) were added to the mix on Feb. 6th, and I wrapped up editing the whole thing on April 13th at 82,483. For a total cut count of 9,834 or 10.65%. That's pleasing to me.  

Second, I basically feel like I've got a project hangover.  I've been focusing on Red Markets for so long that there's a sense of 'now what?' that I've finished. I'm flailing a little bit to remember I need to set something up on my laptop to work on during lunch. I sat down over the weekend and played a video game for four or five hours straight. I've started setting a timer on my phone to get the heck off the computer and go eat dinner during the weeknights so I'll stop playing video games and do some necessary daily chores. I'm not sad I'm enjoying a video game, I'm annoyed at myself for how compulsively I'm playing. This might be a lack of sleep, as I haven't slept well this past week, but either way, I'll get into the swing of the next project soon. I hope. 

So! The next project. Projects actually. I have a contract to do some developmental editing work for a different role-playing game, focused on being a goblin in a post-apocalyptic world. I think the premise is hilarious and now it's my job to make sure at the bones of the game are in the right place and of proper length. ... That metaphor is getting a bit tortured. I'm just going to move on. 

The other project I'm moving on to is working on the fourth draft of a novel I'm writing. This is the project I traded critiques for and am a bit behind on delivering the ones I've promised, so, need to work on that. Then I need to actually import folks' critiques into the Scrivener project wrangling all this and read through them all. See who's feedback makes sense to me slash if other folks say the same thing slash is actionable. Then you know, do the work to turn it into a finished product. I'm excited to be nearing a final version of this project too. It's a bit odd trying to talk about it without talking about  it. I'd like to, but there's other folks involved in the IP rights and I feel like I need to have coordinated with them before burbling on about the specifics of this project.

Or, you know, put together a marketing plan.

Darn having a full-time job and too many things to do.

What Grows?

Parts OneTwoThreeFourFiveSixSevenEight, and Nine here. A non-Pixie&Sarge one in the same universe here.


Image from BeautyofAbandonedPlaces

Image from BeautyofAbandonedPlaces

“So… These are the coordinates the client gave?” Sarge said, eying the round brick tower a couple hundred yards from them in the middle of a flat grass field. The side closest to them was slightly squared off, with a gap side wide enough for a barn door, although any such thing had rotted away by now, and about half as tall as the whole thing. The remains of wooden planks making a conical roof were visible. “Doesn’t look like much.”

“Which means something absolutely deadly.” Oak planted his tower shield and leaned forward, staring at the tower.

“Yup,” Sarge said, eying the field around and behind the structure. “How big were those crews?”

Pixie's hands twitched as she pulled up the info on her 'specs. “A five-person team, and then two different scouting parties, two each.”

“None of whom our client mentioned,” Yew griped, continuing to scan the horizen behind them all. Just in case anyone decided to sneak up on them. “So probably nine casualties minimum.“

“To be fair…” Pixie trailed off, still manipulating the AR interface. “He’s like the third client to try to recover this place, and I don’t think he knows about the other two.”

“That is NOT better,” Sarge muttered as he brought his binoculars up. Fiddling with the settings, he zoomed in as far as he could. The brick work still looked solid. He didn’t see any signs of fire or other extreme weather events… The gaps in the roof didn’t have anything coming out of them. The opening looked clear of obstruction. The sunlight reached as far in as he expected and the illuminated as much as he expected.

Shit. There was a ring of dead earth five feet around the tower.

"Ground Blight infection,” Sarge said handing over the binoculars. Pixie peered through them as Sarge dug in his backpack for that thermal scope he’d traded three books from the Civil War Surgery project for. There was still a little juice left in the battery. He hoped.

“Think we’re far enough back?” Pixie murmured as Oak pulled his shield back out of the ground and sidled back a few steps.

“Not dead yet.” The thermal scope did turn on, thank God. Training it on the silo, Sarge frowned and started a slow sweep out.

"What's going on?" Oak asked as Sarge slowly lowered the scope.

"About 20 feet out from the dead stuff is a couple degrees warmer than the rest of the ground. The dead area is a fewer degrees warmer than that. And the silo is warmer still. With several hot spots."

They all stood in silence for a few moments. The wind kicked up and whistled across the plain, then died down again.

"Brick's a thermal insulator... But that wouldn't account for hot spots or the ground..." Pixie muttered. “Think those casualties should have come out from the wind noise by now?”

“Or the open top creates enough whistling to keep them all in,” Yew ventured.

Sarge started walking. “Let's move west a bit, get a better angle on the doorway.”

All four of them maintained their distance away from the silo as they worked west. It was slow, not from having to watch their feet on the flat ground or anything, but from trying to keep an eye out for the usual dangers on top of maintaining distance, all while expecting casualties to start shambling out of the silo.

The silo remained silent.

Across from the opening, Pixie took another look through the binoculars for a solid two minutes. “Well, there's something in there. Contemplating just throwing a rock and seeing what shambles out…”

Sarge double-checked the safety on his gun and touched the second clip in his belt. Still there. Oak looked over at Sarge, touched Yew on the elbow, then hefted up his shield and placed a hand on his machete. Yew checked the string on his bow, then pulled a metal shafted arrow and strung it.

“Fall back point is the trees,” Sarge said, gun out but still pointed at the ground.

Pixie looked at him mouth agape. “A mile away? And I wasn’t serious!”

“I am,” Sarge said with a shrug. “Something is really wrong over there. I'm not approaching and that’ll still get us some intel.”

“I… Alright.” Pixie scanned the ground, then picked up a rock half the size of her fist. At Sarge's nod she let fly; the rock bounced off the left side of the opening.

A couple heartbeats of nothing happening later, Pixie brought the binoculars up again and trained then on the opening.

A casualty lurched into the edge of the building, staggering back half a step. A slight turn of the Blight covered hips and it shambled out the door. The shoulders remained tilted towards the door frame. The gait was wrong too.

“It's moving… awfully slow,” Sarge whispered as he shifted his stance and lined up the shot. Watching the casualty, one foot would go out as far as possible, stop like it'd hit the end of a rope, land, shift weight forward, and repeat with the other. It was a much more lurching style of walking than Sarge had ever seen. Even from a casualty.

“Hold up,” Pixie murmured. Sarge glanced over; she had the binoculars trained on the ground behind the casualty. “Oh fuck. Um, shoot it now. Please.”

Sarge took the shot. Dark brown sludge, white bone, and deep black Blight sprayed out from its head to spackle the brick silo. The casualty dropped, bonelessly.

“So–”

Pixie waved him off and kept watching the completely-dead casualty.

It spun around on the ground until the feet were pointed at the silo. A pause. Then something pulled it into the darkness.

Pixie, Sarge, and Oak shared a horrified look, turned, grabbed Yew and started walking home.

Oak and Yew

Parts OneTwoThreeFourFiveSixSeven, and Eight here. A non-Pixie&Sarge one in the same universe here.


Oculus tower, Italy. By *PicturWall iLOVEyourHOME* as posted to  BeautyofAbandonedPlaces

Oculus tower, Italy. By *PicturWall iLOVEyourHOME* as posted to BeautyofAbandonedPlaces

Pixie waited at the edge of The Pit for the new Takers she’d contracted over the LifeLines forums to scramble up the  entrance ladder. Sarge had joined the slingers on the clearance crew while the gate was opening. He’d said he wanted to avoid any ill-will from folks mad at damn Takers bringing more casualties down on the enclave. Pixie hated how that never was a consideration when a trade caravan unexpectedly showed up. But it was real. And Sarge’s cut of the bounty from all his shifts over the past month had paid for their rent on the old apartment. Which meant they had been able to hold the space for these new guys and set them up with rent for another month. It’d been a reasonably sweet lure.

The second of the new guys finished climbing up the ladder and Jones dropped the cover. Pixie watched the first one up the ladder watching the whole gate setup; they gave a slight nod when the pipe behind Pixie stopped ringing after Jones dropped the plate. Pixie heard The Pit shutter ratcheting down; the crew was taking it slow. Apparently some extra casualties in The Pit was worth not having them banging on the metal. Pixie took a quick look back; the crowd was thin enough that the Latent melee crew on the first floor shelves were in no danger. Cleanup would probably go another 20 minutes though before anyone belayed down to pull cards.

The two guys approaching across the catwalk were a study in contrasts. The one closer to her was Caucasian, weathered, tall, lanky, and honestly looked like an awkward red-haired stork — all whipcord muscle and knobby joints. Damn he was tall, probably had three or four inches on Sarge, who wasn’t exactly short. The quiver across the new guy's back was full up of a mixture of metallic and wooden arrows, and he carried a compound bow in his right hand. Interesting, a left-handed shooter. That one must be Yew.

The second one, had to be Oak, was more average on height (still put him half a foot up on Pixie…), stout, and otherwise kinda shapeless under a bunch of bulky clothes. Dude was either Latino or tanned damn easily, but was definitely spending most of his time outdoors. The edges of the shield strapped across his back were visible above his shoulders and down somewhere around mid-thigh, while the machete strapped to his waist looked reasonably clean. The lack of a sheath was worrying.

Honestly the two of them looked like refugees from the Society of Creative Anachronism, and not the kind that focused on the role-play or historical accuracy. Probably explained the five-years and counting of survival though.

Pixie extended her left hand to shake; her right arm still had another couple weeks in a sling before Doc or Sarge (or her) would be not-pissed about using it. Handshakes as a greeting were dying out of casual use, but the Taker community was hanging on to it. Right up until they ran into a Latent.

“Pixie,” she said, shaking the archer’s hand.

“Yew,” he replied in a surprisingly deep baritone, “and my friend here is Oak.”

Oak gave a lazy half wave. “How's the shoulder?”

“I'll be good in a couple weeks, but no reason we can't get y'all settled in here and planning a job in the meantime.”

“Indeed. I was under the impression there was a fourth in this venture?” Yew asked with a cocked eyebrow.

Pixie pointed across The Pit, to the far side. “Sarge is on gate duty just now. He’ll join us on this tour once The Pit is clear. Shall we?”

The two of them trailed after her as she steered them towards the most important landmark in enclave for a Taker to know — the doctor's clinic.

“How’s guard duty work, y'all get to keep the bounty off your kills?” Oak asked.

“No, most of that's part of the enclave coffers.” Pixie said, simultaneously gesturing at the doc’s clinic. When both of them nodded, she headed toward ls the stairs up. “Working a shift gets you community credit and a cut of the bounty that's only good for paying for enclave services. We–”

“Community credit? What sort of politics we walked into here?” That was Yew.

Pixie paused on the landing halfway up to the third floor. “The enclave had a page on LifeLines going over this… Thought y'all would have read that before showing up.”

“Sure,” Oak said with a bit of an annoyed look at Yew, “but hearing the locals’ take is always more in-depth.”

Pixie shrugged.”Alright, why don't I show y'all the apartment and then we grab some seats in the cafeteria. Might as well be comfortable if I'm talking politics.”

————

About 15 minutes later, Oak and Yew had left their weapons and backpacks in the little cell apartment that were now theirs. There'd been some good natured bickering over the merits of splitting the pallet bed in two versus continuously fighting over who's turn it was to be the big spoon until one of them got their own place. Now, all three of them settled in to benches around a table in the back corner of the cafeteria.

“So, community credit?” Yew pulled a chunk of wood and a small knife out of a belt pouch.

“The enclave's tried to centralize what’s more efficient to centralize and ‘legalized’ enforced civic involvement by gamifying it all.”

“Oh bugger,” Yew muttered.

“So, infrastructure like the gate—”

“The one we came up or that pit contraption thing?” Oak was watching her intently; Pixie had the feeling he was the thinker of the two.

“They're both considered parts of ‘the gate’. Besides that, infrastructure includes the whole building (so there's the rent part), water catchment up on the roof, the grow rooms, solar power, and the cafeteria. Pay in once a month and you've got three meals a day sorted out.”

“The cafeteria?” One of the permanent staff, Miya, had brought over a tray and slipped it under Yew's hands as he carved; she was glaring at him now.

Pixie gave Miya a ‘sorry’ look before addressing Yew again. “Cooking in large batches for lots of people is a lot more efficient.” Miya flounced off, and Oak gave Yew a light slap to the back of the head.

“Yeah, but how's the taste?” Yew asked, glaring himself at Oak, before starting to carve around the scrape he'd accidentally added. “And how's that work with folks like us gone so often?”

“Pretty good actually, and the staff issue out trail rations to us. Or anyone going on a trade caravan run. The doc's clinic is also enclave run, although that's only covered if you're injured on enclave business.”

“So gate duty…”

“Plus any time we’re hired directly by the council and accidents on the job for the water, power, and botany folks.”

“There's been a push recently to expand medical care to everyone,” Sarge said, sitting down beside Pixie, “along the general lines of a public health crises being expensive at best and enclave ending at worst. Plus the whole ‘healthy people are more productive’ argument.”

“Not much for moral arguments around here, I take it,” Oak said with an arched eyebrow.

“More like we're all such hippy liberals we agree we should,” Pixie said, turning sideways to angle her back towards Sarge, “we’re just arguing over priorities, what order to put them in, and having enough bounty to do it right. Proponents want to do it now. Opponents want to push to expand into the other tower on the campus first, in order to expand our agriculture to increase exports and immigration. Their justification du jour is then we'd have a better economic base and the money to do healthcare better.” Pixie gave a one-armed shrug she'd had too much practice with over the last month. “Same folks have been pushing to expand since day three.”

“Don't forget the school funding folks,” Sarge said, scooting closer to Pixie and starting to work at the knots in her right shoulder. “Or the ones who want to restart the buffalo drives to expand the grimecloth industry.”

“Do I even fucking want to know?” Yew asked.

“Not until the council managed to attract a dog trainer or canine team, no, probably not,” Sarge drawled.

“Okay… So what does any of that have to do with community credit?” Oak asked, gesturing vaguely towards the kitchen.

“It doesn't.”

“Other than possibly expanding what's covered under community credits,” Pixie interjected. “It's a gamified labor tax basically. Everyone has to earn so much community credit a week, which you get by working at an enclave basic service. Technically complex stuff, direct service stuff, dangerous shit, and horrifically boring crap earn more credits per hour.”

“Yes, there's a bounty to credit conversion rate, and yes, you can donate credits to another person.”

“Banking credits from week to week is a) capped and b) seriously stigmatized.”

“As Takers, we only need the proportion of the monthly credits we’re in the enclave for.”

“Unless on a council job. That just covers it.”

“True.”

“How's it work with kids?” Oak asked.

“Gradually increasing requirements as they get older, severe restrictions on accepting donations. There's also talk of reforming the system to better give folks a break when they're sick. If only to keep ’em from getting everyone else sick. But that's gotten tired up in the medical care for all debate.”

“Sounds like a lot of bureaucracy.”

Pixie shrugged under Sarge's hands. “The administration work is strictly average on the credits per hour scale, doesn't directly contribute, and got socially pegged as ‘for them lain or used up so much this is all that's left to contribute.’ I think we've got one full-time granny on the job, with two part-timers and whoever’s coming off the sick list. Council itself is only part-time too. Initially thought they'd make it uncredited, then someone pointed out that only rich folks could afford to do that, so again, it's average on the credits. Wrote that into the governing docs too. It's not perfect, but we're all bumping along.”

“Oh, factions,” Sarge said, moving to work on the muscles lower down. “We had a couple Triage assholes try to make inroads in here a couple months ago. Got run off ‘cause of how the gate works, but Black Math is getting more popular because of it. So, council jobs might start getting a little more… dangerous.”

“More than we were planning?”

“Maybe I should explain what a buffalo drive is…”

Putting the Pieces Back Together

Parts OneTwoThreeFourFiveSix, and Seven here. A non-Pixie&Sarge one in the same universe here.


Pixie was working her Ubiq specs left handed when Sarge dropped heavily into the bench next to her. The cafeteria was mostly empty midday, which made it one of her favorite places to sit in some sunshine when in the enclave, between jobs over the fence. She usually mollified the annoyed staff by making sure to assist in resetting the room between meals and keep out of their way without complaint, but they had been indignant at her helping while her shoulder was still in a sling. Not that working her specs with one hand was really any easier than pushing in chairs and benches would be.

Pixie pushed the specs up off her eyes and turned to Sarge; they weren't powerful enough to do the data work inherent to tragedy tracking anyway. Not that they could afford a laptop or ‘pad.

“How was pit clearing?”

“Not so good,” Sarge said, rolling and massaging his shoulder. “Big enough crowd that the slingers needed to step in, but light on cards.” Sarge looked around. “Where’re the kids, shouldn't school be in session?”

“Gardening practicum today.”

“Ah. Spike tried to pin me down at the pit. Told him we weren't even thinking about it until you were in better shape.”

Pixie snorted. “We need to let Goma know one way or the other, too. Been talking to Janice, between classes. Kid is surprisingly good at turning up strangely useful leads on LifeLines.”

“She is not coming into the field!”

“Doesn't want to, wants 5 years of experience before she joins Black Math. You know, when she’s 18. Also a cut of bounty.”

Sarge leaned on the table and pinched his nose. “God I don't want to still be doing this in five years.”

Pixie squeezed his hand. “Me neither. Spike would make sense if we're sourcing jobs from Janice though. He's really good against casualties with that pig-sticker of his.”

“No. I'm willing to focus on the closure and extermination jobs Janice’ll send our way. But Spike just up and abandoned his post at the hint of a job with us. Don't trust him to have your back if something shiny catches his eye.”

“Fair enough.” She paused in thought a moment. “But there isn't anyone else in the enclave looking to start hopping the fence.”

“Surely someone is looking to immigrate,” Sarge said with a tilt towards her specs.

“Oh, well sure, I'm sure I can find somebody, but then we’ve got to get the council to let them in…”

“If they can take our old room, the council can’t object on space issues.”

“So… That's a vote for moving in with Goma and Janice, then. I'll let them know.”

“Yeah, let's hang on to the apartment until you vet the new additions though.”

“If we're going casualty extermination, I'd prefer bringing on two folks. And take over handling the clients… I'm just, you know, never been all that useful with the physical stuff.”

“Physical stuff is a dime a dozen; you patching people up in the field has saved all our asses more times than I can count.”

“Thanks.” Pixie leaned her head on his shoulder. “Sarge?”

“Yeah?”

“I think I'm pregnant.”

Sarge tensed up. “Oh, um…”

“It's alright if you wanna cuss, that's how I feel about it too.”

“Aw fuck.”

“Yes, that is how we got into this.”

Sarge flushed and (carefully) put an arm around her shoulders. “How far along you think you are?”

“Missed my second period last week. Been hoping I'm just late, but, yeah…”

“What do you want to do?”

“Too late for Plan B, even if any were still good. Misoprostol have gone off by now too. Clinic around here isn't equipped for a DandC either.”

“Can the doc handle a birth?”

“Probably not, but the new lady, NaiNai, she's a midwife. So, I wouldn't be flying completely blind…”

“We.”

Pixie squeezed his hand again. “I'm still going to hope for a miscarriage though.”

“Any possibility this is… not what we're afraid of?”

Pixie shrugged. “If I'm lots underweight, maybe I'm just missing periods. But we've been doing okay there for a while.”

“Yeah.” Sarge dropped his arm from her shoulder to ribs and gave her a hug. “We're… reasonably close to being able to sneak into the Recession.”

“Not within seven month we aren't, not without taking stupidly big risks. Before even talking about fucking Mr. JOLS.”

“Okay. Okay… Just have to… figure out a new retirement plan then.”

“Yeah. Let's cross that bridge in two or three months.”

Sarge nodded and buried his nose in her hair.

“Hey guys!”

Both of them looked up as Spike came through the doorway.

“Why the long faces?”

Aftermath

Parts OneTwoThreeFourFive, and Six here. One out of sequence but in the same universe here.


Abandoned Silos, Poland by Jacek Pilarski. Posted to tumblr by  beautyofabandonedplaces

Abandoned Silos, Poland by Jacek Pilarski. Posted to tumblr by beautyofabandonedplaces

Pixie cracked an eye open as Sarge came in the door. She’d finally managed to talk the doc out of drugs, but she was so tired that her head was just as fuzzy as if she hadn’t. If it didn’t hurt more to lay down with her arm in a sling instead of sit up against the wall, she’d have been down and out long before Sarge got back. She heard Spike and Sarge talking quietly in front of the fabric sheet masquerading as a curtain that divided the ‘bedroom’ from… everything else. Well, just Spike. Probably relaying the doctor’s instructions. Bloody shotgun dislocating her shoulder because of a slight problem in her stance. Pixie yawned. Okay, it’d probably been a big problem. And she should get Sarge to drill her better once her shoulder was alright. And pray she never had to shoot a crew mate-turned-Vector again. Poor Mort.

Pixie’s eyes had drifted closed again by the time Sarge ducked past the curtain. He shucked his shoes on the floor, pulled something out of his pockets, placed it on the tiny bedside table, and crawled onto the pallet bed. Nestled up to her hip, threw an arm over her, and let out a 'bad job is done’ sigh. Or maybe his 'life is shit’ sigh, they were pretty similar. Pixie moved her left hand to the back of Sarge’s head and started massaging his scalp.

“Doc said four weeks?” Sarge mumbled.

“Four to six. Last couple are going to be tight, rentwise…”

Sarge shifted; Pixie opened her eyes again to meet his sad gaze. “Mort was pilfering looted bounty.”

Pixie paused, then sighed. “Damn it. What’d you do?”

“Left a third of it in his backpack for Goma.”

“Good. How much extra we got to work with then?

"Six. Goma wants us to move into her second bedroom too.”

"That's... awkward."

"Tell me about it. Did you know Janice is going Black Math?”

“Ohhhhh boy. Are we supposed to be encouragement along that route or a warning?”

“I think we'd just be to preserve the Taker discount on the place. And keep it a multi-income household, at least on rent."

Pixie looked around their room — two battered, tiny  tables wedged into the tiny space left for them between the pallet bed and concrete walls. Bed shoved against the back wall, the drape of curtain hanging just at the foot of the bed. They had an interior apartment, so no windows; the electricity was working today, but nobody had bothered to turn on the overhead lights yet. Not until sunset. The other 'room' in their apartment barely had enough space for their two folding chairs to be open at the same time, in between their meager possessions that didn't come into the field. A soft thump from there announced another book falling off the stacks again. It was a damn good thing neither of them had to cook; the enclave had gone for communal kitchens, even if you did have to be paid up with the council for the month for entry. "It'd be more room for the same cost, sounds like."

"Living with the folks whose husband and Dad we just shot. The whole attempting to eat us notwithstanding."

"Hence the awkward," Pixie sighed, then bit her lip. "Sarge?"

"Hm?"

"It's my fault he's dead isn't it?"

Sarge opened his eyes in shock, say up and pulled Pixie in for a hug. "No, why would you think that?”

"Told him to go out on the bridge," Pixie mumbled around the lump in her throat.

"To follow through on his idea. He could have, should have checked the railing before leaning on it. Didn't really need to check the railing at all. Bad luck it broke then, bad luck he hit his head on the way down, bad luck there was a casualty right there. I mean, it was just stupid bad luck he landed on the damn thing."

Pixie nodded and sniffed. "Still feels like responsibility."

"Yeah, it always does." Sarge just held her and rocked a bit as she cried silently.

The Talk

Yeah, time to just admit to myself the Pixie and Sarge stories aren't flash fiction so much as a series of linked scenes. Parts One, Two, Three, Four, and Five here. One out of sequence but in the same universe here.


The Abandoned Oculus Tower, Central Italy © by Brian; Posted to tumblr by  beautyofabandonedplaces

The Abandoned Oculus Tower, Central Italy © by Brian; Posted to tumblr by beautyofabandonedplaces

“Sarge?”

“Yeah?”

“I don’t think I’m gonna be able to climb up to the gate.”

Sarge looked over at Pixie. The kid was pretty pale and sweat dotted her forehead. The improvised sling he’d rigged for her dislocated shoulder was looking a bit looser than when he’d retied it this morning.

“How’s your shoulder doing? Any swelling?”

“Don’t think so. Just… don’t think I can move it all that much. Certainly not enough to pull myself up a ladder.”

“I’ll take the bags, you go up first. Don’t take your arm out, just grab rungs with the right, pull with the left. I can steady you from below.”

“You just want an excuse to grab my ass,“ Pixie smirked, then winced and went paler.

“Since when have I needed an excuse?” Sarge said, halting and passing over Mort’s old water bottle. He kept watch while Pixie drained the last of the water. “Better?”

“Little.” Pixie breathed heavily for a couple moments. “Can… can we stop at the medic before letting Goma know about Mort? Pretty sure I’m not thinking too straight here.”

“Assuming she’s not at the gate when we get there, sure. I’ll go talk to her. I’ve got practice.”

“I should be there too.”

“You should do exactly what the doc tells you to. That shotgun butt whacked you bad. Next bend’s the turn off for home.”

Pixie shot him a tiredly mutinous look, but didn’t continue the argument. Once around the next bend in the formerly two lane road that was rapidly decaying into gravel, they paused and Sarge made his best imitation of a barn owl. Once he heard the return signal (Blue Jay cry this week), they turned off the path onto something no wider than a deer trail and continued down that. A moment later, the rhythmic banging of metal on rebar was audible through the trees.

At the ladder, Pixie pulled her backpack off her left shoulder and handed it over to Sarge. There were a couple Fencemen at the top of the ladder, on the catwalk heading back towards the concrete tower they all called home, just standing there watching. Sarge raised an eyebrow at both of them wielding spears; at least one of them should have brought a gun along, in case of raider trouble. As opposed to the usual casualties. Neither one of them were about to open up the gate until Pixie made it within arms reach, though. Certainly weren’t going to give her a hand before that.

All three backpacks balanced and tied down as best as they could be, Sarge positioned himself behind Pixie and gave her a boost up. It was slow going, probably taking twice as long as usual. Sarge was figuring how long he should volunteer for pit clearing duty, to balance the extra casualties this would attract, when the gate hatch opened. Pixie was only halfway up, but Spike was bracing his feet in the top rings and reaching down for Pixie. A little longer for her to get in reach and Spike grabbed her under the left shoulder, hauled up a bit, and grabbed the top of her jeans. Between Spike scooting back to pull up and Sarge boosting from below, they all got up in a minute.

Hauling himself up the last bit, Sarge nodded his thanks to Spike as Jones gave another Blue Jay call and reattached the gate-plate behind him. The rhythmic sound of metal on metal from over the other end of the catwalk ceased.

“Mort finally bit it, huh?”

“Yeah, Goma around…?”

“Horticulture’s been pulling over time, you’ll probably find her there. So, you all got on opening on your crew?”

“Jesus Christ Spike, I haven’t even told his wife yet and you’re angling for his job?”

Spike shrugged unconcerned. “Fence doesn’t actually need me, gonna do more for the community working here part-time and handing in a cut of the cards you bring in.”

“Get Pixie to the doc and I’ll consider it.”

Spike pulled Pixie back to her feet, looked like he was going to go for the arm over the shoulder carry, then changed his mind, and just picked her up. Given that Pixie didn’t immediately try to rip him a new hole in his larynx, Sarge knew she was damn near passing out. Sarge had untied the backpacks and rolled his shoulders before he noticed Jones watching him.

“What?”

“Kid’s got another couple of hours on guard duty,” Jones drawled.

“I know. It’s why I’m not going to hire him. Despite appreciating the assist up the ladder.”

Jones’s grin turned sardonic. “We’ll beat the glory hounding out of him eventually. Or he’ll get bit. One or the other. Your best bet to catch Goma really is in Horticulture. Everyone’s been working like crazy over there.”

“Whats going on?”

“Ain’t nothing but rumors at this point–”

“Shit.”

“But rumor is that one of the grow rooms went tits up with some kind of infection and they’re trying to expand and get a new crop in before we all starve.”

“Great. See you later. Thanks for the heads up, Jones.”

Jones called after Sarge’s retreating back, “So buy me a beer!” Sarge waved acquiescence and continued down the rickety metal walkway.

At the other end, Sarge paused and flattened against the railing to let Nemi by; she must have drawn the short straw to fill out Spike’s shift. The entrance to the tower, up here on the third floor, looked narrower than when they’d all left on the train job… reinforcements, the Fencemen had gotten those reinforcements they’d wanted installed.

Ducking in the doorway, Sarge looked right towards the stairs up, sighed, and went left, past the hole where the stairs down had been knocked out. Couple hundred yards around, Sarge stopped next to the head of pit clearance and leaned on the trails overlooking the emptied out bottom two floors of the tower.

“Low Key.”

“Sarge.”

Sarge watched the Latent crew on the platforms dangling down to about seven feet from the ground. The crowd of casualties looked thinner than he expected. All of the Latent crew were using spears and none of the non-infected crew up around the railings was letting loose with their slings.

“Figure I owe you a shift for the extra time on the ladder.”

“Nah,” Low Key said, pulling out the toothpick he’d been chewing on and flicking it down into the pit. “Thin crowd. Blighters need to earn their keep,” he continued nodding at the platform crews.

Sarge shrugged, half-heartedly waved, then headed back towards the stairs and past them to the clinic. He stuck his head in, noted Pixie on one of the beds, then turned on a heel and walked right back out. The doc was slowly pulling on Pixie’s bad shoulder while Spike helped hold her steady; he need to either not see that or to walk in and take over from Spike. But he’d avoided Goma long enough; either he went now, or she’d end up hearing about Mort from rumor. Damn, he really thought he’d popped Pixie’s shoulder back in right. Hopefully the two day walk back hadn’t permanently fucked anything up.

On the stair landing just below the top floor, Sarge paused to catch his breath and double check Mort’s pack had everything. Water bottle (empty), the rations he’d had left, Ubiq specs (disinfected to hell and back, blood cleaned off, and dings as polished out as he could in two days), rope, flashlight, and Mort’s cut of the payout, both job fee and loot found along the way. He’d left the first aid kit and binoculars in his and Pixie’s closet of an apartment — they’d been crew gear really.

A glint of light reflected off of laminate at the bottom of the pack sent Sarge digging through the pack, squatting in the stairwell.

Son of a bitch. Mort had been pocketing drivers’ licenses found along the way, instead of divvying everything up equally. Like they’d agreed.

Sarge looked up at the door to the top floor and Horticulture. Goma would need the money. Wasn’t no way to support herself and a kid on just grower money. Pixie needed the time out of the field, let that arm heal up or they’d both be dead. With a sigh, Sarge left a third of the cards Mort had hidden in his bag, pocketed the rest, and headed up the stairs.

On the top floor, Sarge knocked on the first door on the outer ring. Door was opened by a teenage girl in jeans and beat up tank top.

“Looking for Goma, she in here?”

“Three doors down,” the kid said, wiping at the smudge of dirt on her cheek bone. “Brac is running that room, she’s not going to let you in.”

“Thanks.”

Brac was indeed the one to answer the door, three down the hall. She took one look at Sarge and moved to slam the door shut again; Sarge stuck his foot in the door.

“Got to talk to Goma, Brac.”

“No unauthorized personnel allowed.”

“So send her out, I don’t want to do this in front of y’all.”

Brac was opening her mouth to say something when Sarge hefted Mort’s backpack up a little. Her scowl softened, she looked back into the room, then turned back to Sarge with a brisk, "Wait here.“ Sarge removed his foot from the door and leaned up against the other side of the hallway.

He was just about to go knock on the door again when it opened back up and Goma slipped out. Catching sight of Sarge, her face crumpled.

"Mort’s… Mort’s in the clinic, right?”

“Goma, I’m so sorry–”

Goma let out a wail as her knees buckled. Sarge caught her before she hit the ground and eased both of them down to the floor. He wrapped her up in a hug as Goma sobbed into his shoulder.

“You were supposed to protect him! It’s your job!”

Sarge closed his eyes and just let Gonna continue sobbing. These talks hasn't gotten any better after The Crash. Just less bureaucracy on how to go about it.

About fifteen minutes later, when Goma seemed cried out, Sarge had to lean in further to hear her asked, “What happened? Did… did he suffer?”

“Infrastructure failure. He went off a bridge, and landed on a casualty. I’m sure he was unconscious at that point.”

“He didn’t… eat anyone else, did he?”

“No, no, no one else got bit.”

Goma sniffed, wiped her nose, and asked “How many did he kill this trip? Janice will want to calculate his final kill to death ratio.”

Sarge tried not to let his eyebrows shoot up; he hadn’t realized Goma’s kid was a Black Mathematician. “Uh… Four. I’m sorry, I wasn’t counting real close.”

She nodded, wiped her nose again, and stood up. “That’ll be some comfort to Jani, I suppose.”

Sarge stiffly climbed to his feet as well and handed over the backpack. "It's got his gear and cut from this last one, should be enough to last you awhile. Sell his gear if you need."

"Guess Jani and I will be making a life out here... She'll be pleased." Goma sighed. "Time to take in a roommate or get a smaller apartment I suppose. Don't suppose you and Pixie would be interested?"

"I... I'll float it past Pixie and get back to you.”

Goma patted Sarge absentmindedly on the arm. "You're a good man. Thank you for telling me," she said and walked back into the grow room.

State of Gaming and Other Projects

It's the last blog post of 2016, so I'm going to do a look back all my stuff for the year. At a minimum, it'll help me fix in my memory the fun stuff that I did.

Seeing as this is a Thursday post and therefore technically a gaming blog post, I'll start off with the gaming podcast I'm on: Technical Difficulties. We launched at the end of March 2016 and as of Dec. 29th (knock on wood), have yet to miss an update! We've completed two campaigns and are in the middle of both playing and releasing a third, as well as 17 episodes of one shot scenarios. Lots of multi-part one shots... Had an interview with Caleb of Hebanon Games, a couple bonus post-mortem episodes on our campaigns, and talked about Gen Con for an episode too. Played in eleven different RPG systems (good grief), three of which were play-tests: Red Markets, Upwind, and The Veil (which, honestly, I don't think we're going to release those two episodes; system was not our speed). All in all, we've released 52 episodes in roughly nine months and have 9 episodes in the backlog. Pretty good for our first year!

Speaking of Red Markets, I've just totaled the word count of what I've edited on this project so far: 235,108. Wow. I just... It doesn't seem like quite as much when you work with it in sections (with each section under its own contract). And the sections get shorter and shorter as Caleb realizes just how many pages its going to take to print everything. There's still a fourth section being written that I'll get to edit. I did my best to trim down the first two sections — pulled 4k and 2k out them. But this third one, I finally asked point blank for a word count Caleb needs to keep the entire book under the planned page count.

He needs me to trim a 64K word section down to 50K, or the fourth section is going to have to be severely cut down. I'm doing my best: pulled out 4K so far. But we'll have to see how close I can get to 50K. It's good to have ambitious goals, right?

I also got to do some writing for Red Markets! When y'all get the finished product, check out the d100 encounters table. I wrote 33 of those. :)

Also in 2016 Red Markets work, the con packet has gone out for play testing.  Tom, Partner, and I did meet our goals of having something runnable for Gen Con and WashinCon. We all ran at least one game at both of those conventions, for a reasonable mix of people who already knew of the system and folks who'd never heard of it before. We got some good feedback, refined some of the text, wrote the text we'd previously skipped (because we knew the information in our heads) in favor of time, and generally expanded actual explanations and GM tools. Thanks to Caleb's monthly updates to the Red Markets Kickstarter backers, we opened up a play test to run this packet for folks who hadn't written the packet. So far, we've handed the packet out to 123 people and already gotten 14 responses. Which is just amazing to me. Did have to turn one dude down — he wanted to get the packet so he could read up on the game before a friend of his ran it at a convention. I think the line was 'so I can mess with [GM] when they run it.' Not cool dude, not cool. Told him we preferred clean runs of the game and looked forward to hearing from [GM] with feedback. We are cutting off handing out the packet on Dec. 31st and asking for all feedback to be in by the end of Feb. 2017. So there's my project time in March planned out.

Speaking of project time, I have finally started making time for my personal writing again! I've started doing drabbles for my Monday posts and I'm finding them to be a) really fun and b) good exercise in letting go and writing without a plan. Now to work on consistently writing more than three or four hundred words. And describing things, instead of relying on the visual I'm using for inspiration to do it for me. Also, the fourth draft of my novel project is in the works. I'm excited for this draft — it should close up a couple plot loopholes and add depth to a couple characters. Hurray useful critiques!

Speaking of critiquing, I was part of a critiquing circle through Scribophile this year. I guess it was like a writing circle? Any rate, there were four of us and we all gave each other beta reads. Scheduling was interesting since we had folks from three different US time zones and one lady in France. Any rate, that was helpful in that I got some specific feedback (although Caleb's is playing a bigger part in this fourth draft of the novella) and worked on my critiquing skills more. Also my ability to express "uh... this is a problem," tactfully. Explaining that someone had accidentally written colonialism and racism into their epic fantasy aiming for anti-racism was tricky.

Finally, I also signed a contract to edit a second RPG project! They approached me! I'm so excited. I haven't actually gotten clearance from them to talk about it in public, so I'm not going to say the name. But I hope I'll be able to talk about it more in 2017.

Oh, yeah, I also kept up a posting schedule here and on my Tumblr :D 

On the personal front, it's been a reasonably good year. For everything else Fuck 2016.

Happy New Year everybody. May the next year be better than the last.