Partner and I went to a small convention a couple weekends ago (MarsCon near Williamsburg, VA) and got to play five different games in one day. It was great.
This one was a cooperative video game (still in development). Y'all play the bridge crew of a spaceship out on a mission or part of a campaign. There are five stations—Flight, Tactical, Science, Operations, and Engineering—plus the Captain's seat. I played Flight and didn't crash our ship into a planet! I kinda picked a station last and got asked to play Flight, an option I was really nervous doing because I don't multitask well or have great situational awareness. I thought Flight would need both those skills, although less so than Tactical (they shoot the guns! pew pew!) but it turned out I was okay on the Flight station. We didn't die, moved at a decent speed (space is big guys), and I kept the enemy fighters that showed up in range and view well enough for my friend L to shoot them all to itty-bitty bits. Partner played the Captain, who doesn't actually get a screen to play with, and kept communication between the stations working well. Plus made some good command decisions. As I said, my friend L was on Tactical, her partner W was on Engineering (keeps the power routed optimally for what we're doing), and two folks we'd never met before were on Science (scan objects around us) and Operations (communicate with other ships). The set-up we played had a big main screen projector and everyone had a pretty big touchscreen in front of us. But! It's playable off a central computer and connecting via a browser. So, the four of us (Partner, L, W, and myself) could hangout together on the game from our homes. Which would be really neat.
www.strangehorizons.com for anyone interested.
A competitive card drafting board game. This one is all about building and playing a deck that gains and converts cubes (theoretically representing spices) into the right combinations to purchase victory point cards. There's four different actions you can do during your turn: take a card from the market, play a card from your hand, pick up all your played cards, or purchase a victory card. The game goes around players' turns remarkably fast, too.
I prefer the skinning of a different game with the same mechanics (from the same designer) we played later in the con, which I'll talk about later. I did not win this game, in fact out of five players, if I recall correctly, I came in dead last. But I like the mechanics, I think I can see what I need to do to have a winning strategy, and now it's just a matter of getting the practice to get better. I had fun playing with friends and am happy that L and W are considering buying the other skinned version.
Partner and I introduced these games to some folks at the convention, both friends we already know and a new person we met this convention. My description of Potion Explosion still holds and it's still one of my favorite games. Bonus, now that W's played, he's decided that the game really needs a marble randomizer tower (like a dice tower) and is considering making one (he does quite a bit of woodwork) over the summer. Assuming he has time.
Tiny Epic Galaxies is an area influence/control game with what you can do determined by the dice gods, although there is a mechanic for re-rolling utterly awful crud. Everything fits into this small box and the lid turns into a tray for containing those dice you roll. And the artwork in the box is great. The goal is to accumulate points through controlling planets and upgrading your empire (which incidentally gets you more resources towards doing things and controlling planets). There's a couple different types of planets which need different resources to gain control of them and each planet gives you a different benefit or optional action when you do control them. It's a tightly designed, fun game that I'm glad we got to introduce to a few friends.
This is the differently skinned version of Century: Spice Road I mentioned earlier. It's the exact same game mechanics wise, just with different art and theoretical premise. Those cubes you're gaining and converting in Spice Road are knobby rocks here which represent soul crystals. Turning in the soul crystals (i.e. buying a victory point card) represents making those crystals into golems (as drawn on the victory cards). It just makes more sense to me, from a narrative view point. Also, I think the art is a little funnier and a bit cuter. So, I rather own and/or play Golem Edition over Spice Road.
It was a good convention, full of board gaming.