Finished an Editing Contract

I finished the last editing contract I have for Red Markets last Thursday. 1) I'm pretty pleased with myself for turning it in a day before the deadline, even if I usually get projects in a bit faster than that and 2) I'm really thrown by actually being finished with my part of the project. Like, I have to keep reminding myself that I'm not going to be working on Red Markets during lunch, so I need to set up something else to work on during lunch. I've only got two more folks I owe critiques of their projects to. It's not like I'm suddenly out of obligations I can be working to fulfill. That really would throw me for a hell of a loop, being out of obligations/projects.

First, some statistics. There were three parts to this project, the players'/rules section, the Market (GM) section, and then I was working on the Introduction, History, and Setting sections all together, as one part. According to my notebook, I started editing the players' section back in June 2016 (really? where did the time go?) with a word count of 98,304 and stopped tracking on July 16 at 94,393 words. I think I started writing down the date and word count somewhere in the middle of editing that section, but c'est la vie. Now I've built the habit and trust that my tracking (going forwards) is accurate. The first pass of the Market's section started on July 22nd at 70,395 and ended on October 31st at 70,146. I'd like to mention that there were about 2K words added to what I was editing in the middle there, due to a Scrivener export error. Bad Scrivener. Do what the author wanted, not what he told you. Finally, the Intro-History-Setting section edit started on Nov. 6th with just the History section at 43,951 words, another 20,271 words were added on Dec. 5th, the Intro and Setting sections (28,095 words) were added to the mix on Feb. 6th, and I wrapped up editing the whole thing on April 13th at 82,483. For a total cut count of 9,834 or 10.65%. That's pleasing to me.  

Second, I basically feel like I've got a project hangover.  I've been focusing on Red Markets for so long that there's a sense of 'now what?' that I've finished. I'm flailing a little bit to remember I need to set something up on my laptop to work on during lunch. I sat down over the weekend and played a video game for four or five hours straight. I've started setting a timer on my phone to get the heck off the computer and go eat dinner during the weeknights so I'll stop playing video games and do some necessary daily chores. I'm not sad I'm enjoying a video game, I'm annoyed at myself for how compulsively I'm playing. This might be a lack of sleep, as I haven't slept well this past week, but either way, I'll get into the swing of the next project soon. I hope. 

So! The next project. Projects actually. I have a contract to do some developmental editing work for a different role-playing game, focused on being a goblin in a post-apocalyptic world. I think the premise is hilarious and now it's my job to make sure at the bones of the game are in the right place and of proper length. ... That metaphor is getting a bit tortured. I'm just going to move on. 

The other project I'm moving on to is working on the fourth draft of a novel I'm writing. This is the project I traded critiques for and am a bit behind on delivering the ones I've promised, so, need to work on that. Then I need to actually import folks' critiques into the Scrivener project wrangling all this and read through them all. See who's feedback makes sense to me slash if other folks say the same thing slash is actionable. Then you know, do the work to turn it into a finished product. I'm excited to be nearing a final version of this project too. It's a bit odd trying to talk about it without talking about  it. I'd like to, but there's other folks involved in the IP rights and I feel like I need to have coordinated with them before burbling on about the specifics of this project.

Or, you know, put together a marketing plan.

Darn having a full-time job and too many things to do.