We recently had friends from out of town over who are big board game fans, so we broke out some of the games we have that they haven't had a chance to play yet. In a way, it's nicer than introducing and being introduced to new games by more local friends because with local friends there's the question of 'do I buy this game I liked or are we going to see these friends often enough it makes more sense to just play with them?' Or maybe that's only a question for very introverted folks like myself. Either way, with friends from out of town there's no question about cross-board game collection duplication so everyone is free to just buy the new game or not.
On the list of games played were Machi Koro, Lords of Waterdeep, Five Tribes, and Flashpoint. This was the third (or fourth?) time Partner and I have played Flashpoint and I think we finally got the rules right? Co-operative games are not Partner's favorite style of game, so there's been some long breaks between each time we've played.
Flashpoint is a cooperative game where players take on the role of firefighters and try to rescue seven people before fire consumes the building or four people die. Yes, some of the people are actually the family pets. Part of the game play is not knowing which points on the board are actually people and which are false alarms until a player gets to that point on the board. There are different firefighters who have different numbers of action points (the in game currency which you turn into things your character can do) and different special abilities. For instance, this time I played the Rescue Specialist who has an average number of action points and three free action points which can only be used for movement. After every player's turn, we roll to see where in the house smoke now appears and if that immediately turns into fire. That's the part we finally got right this time; previously we'd been rolling for smoke after we'd all finished for the round. Nope, no rounds, just continuous cycles of player turns.
We got our butts kicked by the board. Pulled three people out, eliminated two (out of four) hazardous materials from the board, and were escorting two more folks out of the building when the whole thing collapsed on us. Three out of four players' characters died. Bad days.
When it comes to board games (and role-playing games), I do expect it to take us a few times playing before we actually get the rules down, especially given the complexity of games Partner and I prefer. Part of the issue is that the first game we played was on the family version side of the board which is a) intended for including pre-teen kids and b) actually a different rules set. A simplified version of the advanced board rules set, true, but the more complex parts of the advanced rules set were excised rather than simplified, if I recall correctly. So the practice we got with the first game was something we actually had to unlearn. To put it in terms of Dungeons and Dragons edition sets, it'd be like playing a combat session under the 4e rules in order to prepare for a 5e campaign. Just different games.
Honestly, I think taking a few games to get the rules right as signs of a feature not a bug. If it takes us a bit to get the rules right that means we enjoyed the game enough to play again — actually, Partner and I have an agreement not to buy any games until both of us have played it once (this is what gaming conventions are for) and agreed that we liked it enough to buy the game. So playing a few games at home means the game is interesting and complex enough to continue being interesting as we get the rules down. Also Flashpoint is a cooperative game — cooperative games are designed to be hard. They have to be to supply the difficulty normally supplied by competing against other people. Complex rules sets are one way of making a game difficult.
Actually, that was part of Partner's initial complaints about the game, that he thought the game was too easy. When we were playing it on the family version. Hopefully I'll be able to talk him into giving it another try soonish. I'm interested to see how it plays with only two players: is two not enough to save folks or is it like Pandemic which just gets insanely harder with three and four players.
So, in the final counting, would I recommend this game? If you like cooperative games about managing actions, then yes, this is a well executed, fun example of the genre with skinning that merges well with the game mechanics.