Honestly, this game is filed in my brain as 'Pandas!', not, you know, its actual name: Takenoko.
It's another rather pretty game, but unlike Dixit, that's less the point of the game and more just good design and product development. The story is that you are a gardner to the Emperor of Japan who has just been given a panda and put you in charge of keeping it alive. And still in charge of cultivating the garden.
Basically Takenoko is a set matching game where you only have a limited number of moves to make in each round, that you choose from a larger set. You have to choose between expanding the board, picking up irrigation channels, moving the panda, moving the gardner, or picking up more sets to match (the only source of points). Furthermore the 'weather' is chosen each round by a die roll, only one face of the die allows bamboo to grow at all!
It's a game I'm still trying to figure out my preferred play style/strategy for. It would probably help if we could finally remember all the rules and stop allowing multiple tools on various tiles. Technically you're only allowed one tool per tile. We keep forgetting that. Although, last game we remembered that half way through, instead of three-fourths or at the end. So, you know, progress!
I'm curious to see if the game play changes substantially between a two-player game and the three- and four-player games we've played so far. I think the difference between getting to affect the board layout every other turn and less is going to be substantial, but I really want test that instead of trying to assert something off of instinct. Trained by playing Euro board games for a decade (when did that happen?!) but instinct none the less. Empirical testing is better. Also gets partner and I a game. :)
The short version: Cute game with mechanics I enjoy that I'm not tired of playing yet and would totally recommend to folks.