Masada's Redoubt, part two

Infrastructure! The word I couldn't for the life of me remember on that list of things I needed to keep track of was infrastructure. Sheesh.  

So time to walk through that Food stat I said I would last post. My initial thoughts came in bullet point format, which I'll just reproduce here:

  • Short-Term Supplies
  • Industries: Farming, gardening, fishing, foraging, preserving
    • necessary infrastructure
    • how much adds to:
      • human resources required
      • supplies generated per month
  • Effect on
    • morale
    • health
    • imports required
    • exports generated

Except, picture these hand written, less organized, and with little arrows between things. Keep in mind that I'm not sure how much of this is actually going to be conveyed to players and how often I'm just going to say things like "the enclave's supplies of food are getting low. You've got enough for a month or two, but if the fish harvest is low or there's a problem in preservation, you're gonna be in trouble."  

On to specifics. My thinking is that short-term supplies should just tick down by a set amount per X number (probably 100) of people in the enclave per month. Each industry should have two stats: the number of people working the industry and how much it adds to the short-term supply per month. Huh, maybe I should just rename 'short-term supply ' to 'supply' and fold the preserving industry into all of the others—you have to preserve the food (as appropriate to the food type) for it to add to supply. Obviously I need to have the players bring in the appropriate supplies (preservation, tools, or other wise) to improve the industry, but after that, I should probably leave it as flavor. 'Necessary infrastructure' is what the industry needs the players to bring in from outside because, for one reason or another, the enclave doesn't have access otherwise. I think I should rename this to 'Needs and Wants' and keep in mind that it can be materials, information (how-to particularly), and/or people (trained or untrained). And, to keep from having the same term refer to a subset under Food and a section all on its own, I'll rename Industries here to sectors.

On the effects section, I think these are derived stats and probably not anything the players need to see. I might let them, if they're interested, but given the over the internet set-up of our games/campaigns, I don't expect them to want to. It's just harder to share or peruse extra materials in the online set-up (in my experience). My thinking on morale and health was that the same food, day in and day out, isn't great from a nutritional or life-enjoyment stand point. Not to mention the hit to morale that starving to death is. I'm thinking that if the players keep the various industries in a reasonable balance, there shouldn't be any hits to morale or health from Food. Meanwhile, bringing home unexpected luxuries (like a score of sugar, some protein that the enclave doesn't usually see, or the material to start a new venture within the agriculture sector [why are chickens the first thing I think of?!]) should provide a temporary boost to morale. Imports, to the Food sector, should be something nutritionally missing from the enclave (and ought to provide the players ideas, if I'm GMing right) while exports could be any individual industry producing more supply per month than consumed. I am definitely going to have to keep an eye on the enclave population.

So after thinking through stuff as part of this post, the redone list of things under 'Food' looks like this:

  • Supplies
  • Sectors: Farming, gardening, fishing, foraging
    • needs and wants
    • manpower required
    • supplies generated per month
    • exports generated
  • Imports required
  • Effect on
    • morale
    • health

And that's more or less what the behind the scenes stats for the enclave I'm planning to keep are going to look like. I'll make a post about all of them once I think through everything and talk about how I'm planning to have them interact with each other, but the next post will be about location.