Masada's Redoubt, part four — economy

A friend on Facebook had a really useful comment (thanks David!)  to my first post in this series, namely that it sounded like I wanted a reputational economy. I certainly do now. 

First, I know I want this tied to politics and players' rank. Second, I think I need to leave this in the background rather than an explicit system that the players know about. My thinking here is that this will all be occurring in a society where there's been a massive decrease in technology. The information web doesn't exist to track all the interactions that go into an explicit system like the one seen in Eclipse Phase. So the reputational economy in Masada's Redoubt is more informal and small town-esque. Which means run on gossip, really.

So I think I need to track the general attitude towards my players' characters, given them bonus or penalties in the background to persuasion checks when they argue for doing one job over another and other such enclave business, and make sure to give them rep spots (an already existing mechanic for reputation outside of enclaves) when warranted.

Really, it's time for me to sit down and build a spreadsheet to do my math / tracking of the enclave building subsystems I've outlined in the previous posts. Before I start loosing information from my head.