Now I understand why folks like co-writing

One of the projects I have going(? it's on the back burner? something something) is a novelization of a scenario from Roleplaying Public Radio (I'd prefer not to say which one precisely until there is a release date - in a lot of ways, it's not going to feel real until then). And the other day I got to have a sit down with the author of the scenario (Caleb) for his reaction to my current draft.

First, you know, YAY! I really respect Caleb as an author and a GM, I know how much work he's got going on with his own projects and day job, and he still took the time to look over my stuff. So that's cool.

Second, thank gods there's somebody around who can draw my laconic ass out. The man writes "book length response" emails, which let me tell you, are the most useful critiques I've ever gotten. I mean yeah, it helps that he knows the backstory I didn't manage to include, having written it in the first place. And having an MFA in creative writing can't hurt.

But damn these suggestions will tighten up the plot and give at least two, probably three characters a lot more depth.

"[But I want this to be your story,] not a story with my exact suggested changes," he says.

Maybe if you didn't suggest a way out of a minor plot hole, cut a link out of the coincidence chain, fix a player being psychotic/sociopathically stupid, gave another character more to do than trail their boss like a good enforcer, fixed who got a core clue so it makes sense in character, and made it more noir, then? ;D

So I'm all sorts of excited to work on this project again. Just as soon as I prep for running an Eclipse Phase scenario at GenCon, finish editing the parts of Red Markets currently on my plate, get back from GenCon, pack up our apartment, AND move. You know, just got those things to take care of first.

This is when I wish I was better at juggling multiple writing projects at once.