Getting ready to run a game

We’re going to be recording some play tests of new RPG systems for the next couple of sessions over at Technical Difficulties and I’m on tap as the GM next session. New, successfully kickstarted, Powered-by-the-Apocalypse cyberpunk system - the cyberpunk is why I’m the GM, this being more my wheelhouse than anyone else’s. So we finalized our recording schedule last session, namely last Saturday. Which gives me one week to read a new system and come up with a scenario... Okay. I got this. I swear.

First thought: Gibson. Shamelessly steal plot from Gibson. Try Burning Chrome. Short stories will be faster to reread and it’s only going to be a 2 or 3 hour session. Novel plot will take longer.

Second thought: Does this system have a quickstart guide? Yes, they do? Glory be, that should make life easier.

::starts reading::

Third thought: ... SHUT UP EDITOR BRAIN!

So yeah, apparently I can’t read this system without wanting to edit all the things. To do both developmental and copy editing. I'm gonna claim that since I sat down to read it as part of a play test, my mind was already in editing/critique mode about the rules. Yes, I know editing is not the same thing as looking at rules with a critical eye. I know this. Really. But… yeah, sticking with my story here.

I'm not saying I think this is a bad system. I know the fundamentals of how the rules work are going to be solid, I've used this engine before (Monster Hearts uses the Powered by the Apocalypse engine too). The experience mechanics look interesting and certainly focus the game in a particular direction. It's just...

Cyberpunk systems are crunchy systems, you know? The tech is important to creating the feel of cyberpunk and maybe it's that I've just never tried a more narrative cyberpunk system before, but I'm having trouble seeing how a collection of tags to describe equipment is going to create that lived-in technology feel.

Rather my job as the GM isn't it?

Wish me luck folks. This is going to be the first scenario I've come up with from start to finish, run in a new system, created in less than a week. Deadlines impose creativity!

I'll just keep telling myself that...