I think that went all right

Not unexpectedly, last weekend's gaming session did not wrap up the plot – part two (of two, hopefully) is this Saturday.

And yes, I did steal shamelessly from Gibson's story Burning Chrome, just not as I expected to. I honestly thought I'd be snagging plot elements and instead used some of the setting places as starting points for my own plot elements. So the shameless stealing (homages...) were for the names of a couple characters and one place. Considering that Partner is the only one who's already read Burning Chrome though, I'm pretty sure I haven't given the other players any undue hints or accidental bum steers, which is a good thing. Now if I could just keep Partner from snickering in the background of the recording...

I'm finding that, when it comes to gaming, I'm much more of a pantser/improvisor than I expected. In this case, I came up with a basic setting and inciting action to get things started and after that... just went with off of what my players did. There were two options I could see them going in and, while I didn't have anything exactly planned for either, I had ideas on what could happen. But nothing set. Which might explain why I cut the session when the second major NPC showed up on screen but before they could speak – I've got to figure out what they'll open the dialogue with.

That said, I like running pre-made one-shots. I've felt like I know what I'm doing more and I've certainly been better about including more description... which might be an artifact of the different systems those games have happened in. All the pre-made one-shot's I've run have been in Eclipse Phase which has a very rich and deep setting description. This one was in a system which, as we've learned, wants the players and GM to collaborate together before hand to build aspects to the world and how it feels. But, yeah, either way, I need/want to work on improving my descriptions, both for gaming and in my writing.

Next week, thoughts on how my game finished and on the system we used in detail.