Everyone has the things they find more difficult to write - for me, it's the blurb for the back of the book. Along with 'About Me's on social media, cover letters for job applications, emails asking for favors... Notice the pattern there? If it's directly intended to market the rest of my writing, it's like pulling teeth getting the words to march up in line in my head, much less out onto the page. I'm sure if I ever try the traditional publishing route, a query letter will be just as difficult as blurbs. It's amazing how 120-130 words can be so recalcitrant, and that's a short blurb too.
The nice part about novelizing RPG actual play episodes is that in many ways you're in a conversation – there's more to work with than just what's in your head. And the episode I'm working with right now, The Dangers of Fraternization, the GM already wrote a blurb (for the GenCon program), so I have some really good copy to work with. Why not just use that then? Well, because it's really good copy for gaming, for setting up the world and problem and letting people imagine themselves into the space. Good for enticing people to come play your game. Less good for convincing people to buy the book to find out what happens to characters they'll identify with.
Or at least be interested in seeing what they do. None of the folks I wrote in this novella are good people – maybe a little worrying if folks identify with this lot.
Anyway, the long and the short of it all being that I have written a second draft blurb and posted both, GM's and my version, to Scrib for feedback during the massive posting. I'm even getting a decent amount of that, feedback.
5 to 1, folks prefer the GM's version.
Don't get me wrong, they're making suggestions on things to include, to cut, to rewrite, etc. all over the place. And really, I think the GM's version was pretty dang good myself - got me interested in his game after all. But still. Little frustrating that, not having improved at all on scaffolding provided.
Oh well. First drafts are shit after all. Time to get back to rewriting.